Cricket@lemmy.zip

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Joined 8 months ago
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Cake day: June 4th, 2025

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  • Not a video of a Valve employee, but I’ve read at least a couple articles now quoting Valve as saying it will support Android APKs, although I can imagine that this kind of thing could easily be misinterpreted due to some technical detail. This article mentions it: https://www.theverge.com/news/818672/valve-android-apps-steam-frame

    Valve says the Steam Frame can use the same Android APKs developers already use to bring their apps to phones and Android-based VR headsets such as the Meta Quest — and it’s launching a Steam Frame developer kit program to help put the hardware in developers’ hands.

    It sounds like Valve is specifically hoping to attract some of those Meta VR game developers, rather than just any kind of Android app you might find on a tablet or phone. “They’re really VR developers who want to publish their VR content, and they’re porting a mobile VR title where they’re already familiar with how to make those APKs,” says Selan. “They are now free to bring those to Steam, and they’ll just work on this device.”

    The actual quote mentions porting, and the non-quote claims they’re saying “same Android APKs”. It definitely sounds like it could be a misinterpretation of what was said, which is disappointing for a popular tech outlet like The Verge.

    Edit: now this video has a Valve quote saying (at 26:03) that APKs will be sideloadable like Steam Deck apparently already does. They also say that they expect VR APKs to work if they don’t use proprietary APIs. https://www.youtube.com/watch?v=bWUxObt1efQ





  • Where Google’s team put innovative effort into ChromeOS was in making it robust enough to be sold to the masses in the hundreds of millions of units, with no tech support. It’s immutable, with image-based updates. It has two root partitions, one of which updates the other, so there’s always a known good one to fall back to if an update should fail.

    Vanilla OS also uses a two root partition system, called ABRoot, for its atomicity. The author should look into that, as it seems to be exactly what they’re looking for.

    This is a more fault-tolerant design than SUSE’s MicroOS-based systems, which use the rather fragile Btrfs. It’s also much simpler than the Fedora Atomic immutable systems, including offshoots such as Universal Blue, which use the Git-like — for which, read “fearsomely complex” — OSTree. For added entertainment, Fedora also defaults to Btrfs, with compression enabled. If you don’t believe us about the problems of damaged Btrfs volumes, refer to the Btrfs documentation. We recommend taking the orange-highlighted Warning section very seriously indeed.

    Stupid fearmongering about BTRFS (and OSTree, I presume). I selected an OpenSUSE distro precisely because it uses BTRFS and Snapper for automatic and transparent snapshots by default, which simplifies undoing most things that can break a system.