Last Wednesday saw the release of our first Release Candidate build of Godot 4.6. As a reminder, we release RC builds once we think the engine has stabilized and is ready for release. It is your last chance to report critical regressions before we release the stable version.
Today, we’re excited to produce our second snapshot, which addresses the handful of critical regressions that cropped up in testing since then. Unless reports of any show-stopping regressions come from the changes made in RC 1 or RC 2, a stable release is just around the corner.
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