Yeh. Ubuntu also discussed it back in 2019, and wound up keeping some of it so Steam would keep working.
I expect the willingness to bend over backwards for one proprietary and very profitable app doesn’t last forever, and given how involved gaming often is with pushing technology, it’s frankly weird that Steam is still shackled to 32bit like that.
It’s really interesting that Proton feels like a step forward in cross-platform gaming, but it also made it more economical to focus on Windows builds and dependencies.
Steam has a lot of power in the market and a vested interest in making things easier for developers and publishers. I wouldn’t be surprised if they picked up (more of) the slack in keeping systems backwards compatible.
Same as Microsoft, sort of. They can’t afford to have Apple’s “courage” in dropping x86 and then amd64.
Yeh. Ubuntu also discussed it back in 2019, and wound up keeping some of it so Steam would keep working.
I expect the willingness to bend over backwards for one proprietary and very profitable app doesn’t last forever, and given how involved gaming often is with pushing technology, it’s frankly weird that Steam is still shackled to 32bit like that.
It’s really interesting that Proton feels like a step forward in cross-platform gaming, but it also made it more economical to focus on Windows builds and dependencies.
Steam has a lot of power in the market and a vested interest in making things easier for developers and publishers. I wouldn’t be surprised if they picked up (more of) the slack in keeping systems backwards compatible.
Same as Microsoft, sort of. They can’t afford to have Apple’s “courage” in dropping x86 and then amd64.