muell@lemmings.world to Godot@programming.dev · 2 months agoWhy is the negative Z-axis considered to be facing forward in Godot?message-squaremessage-square4linkfedilinkarrow-up12arrow-down10
arrow-up12arrow-down1message-squareWhy is the negative Z-axis considered to be facing forward in Godot?muell@lemmings.world to Godot@programming.dev · 2 months agomessage-square4linkfedilink
minus-squareKissaki@programming.devlinkfedilinkEnglisharrow-up1·2 months agoWhy not? You mean instead of the opposite? There’s two “common” coordinate systems with opposing Z. https://en.wikipedia.org/wiki/Cartesian_coordinate_system#Orientation_and_handedness
Why not? You mean instead of the opposite? There’s two “common” coordinate systems with opposing Z.
https://en.wikipedia.org/wiki/Cartesian_coordinate_system#Orientation_and_handedness