boot
open librewolf
open neovim
code my silly lil’ Dreamcast stuff
close neovim
play quake arena
shutdown
boot
open librewolf
open neovim
code my silly lil’ Dreamcast stuff
close neovim
play quake arena
shutdown


If the game structure is actually properly planned, it isnt harder to implement server side anticheat.
The server already has all the info it needs since it gotta sync all the clients anyway, and it is already a authoritative source of truth.
Yet, most modern games codebases are absolute monstrosities of shit piled up, glued up, tacked on with hot glue and a prayer, and shipped. A spaghetti monster, which makes server side anticheat impossible because the codebase is a mess.
And so, because they dont want to spend the time and do things properly, let’s shove everything into the rootkits that are anticheat software
Where alpine?
Nah, ed
Funnily enough, me with Alpine Linux
I threw it at my laptop and it just worked without a hitch
WHAT THE FUCJ IS THIS SORCERY BRO I’VE BEEN USING LINUX FOR AGES AND NEVER KNEW THIS BROOOOOOOOOO
I will talk to the power! “I can’t pay electric bill-”
. . . i love this
I’m doing a small racing game inspired by Aerogauge(N64)
ATM its a proof-of-concept esque… demo… ish… thing, for the DreamDisc '25 jam But after the jam, do want to continue developing it and make it a full game