I tend to find it’s the other way around. Once you’ve got a scarf modelled and rigged, it’ll work* for all animations, but for animated 2D sprites you have a lot more things to do.
* May have visual artifacts like clipping
I tend to find it’s the other way around. Once you’ve got a scarf modelled and rigged, it’ll work* for all animations, but for animated 2D sprites you have a lot more things to do.
* May have visual artifacts like clipping


No they’re wrong in mathematics too. -5^2 is -25, but -5^2 is not the same as x^2 where x= -5. No brackets needed on x.
When I moved to Godot I was stunned by how amazing the documentation is. The examples and guides for even the most obscure systems really reflect the love put into this project!