

It’s best practice to keep it separate, and that mostly just has to do with how the different file systems are handled.


It’s best practice to keep it separate, and that mostly just has to do with how the different file systems are handled.


This is convenient. I’ve found that for most software though, especially legacy software, Heroic seems to work more often than not. Not having to configure some of the parameters myself that are required to get DX7 games to scale properly is appreciated.
If this is based on the GamersNexus videos, those are pretty absurd hit pieces that seemed to come from some bizarre place of resentment. They’ve had process issues when it comes to how they benchmark hardware, but never anything paid or purposefully misleading.
I’m honestly wondering if you’ve confused it with something else.


Am I misremembering or did Finland begin migrating a large number of their government systems to linux/FOSS software?


In my experience, this is usually the result of DRM. Most of my physical library of PC games doen’t work because they use some kind of variation of StarForce. If you go back far enough, yes the old 16-bit titles don’t work, and DOS hasn’t been properly supported since pre-XP. Things like games not supporting widescreen resolutions or running some kind of bizarre deprecated library is often quite fixable. For all the criticisms I have of Windows, getting old games to work hasn’t really been one of them.
Games for Windows Live can go to hell though.
Yeah, because at least a decent 3rd party might hand you documentation and have the sense to build something consistent or maintainable. AI has a limited context scope and frequently suffers a type of short term memory loss that results in repeated work or variations in work that confuse the end result.
I think HTG used to be, but they seem to have pivoted to more than just their tech listicles and have a few writers that cover niche tech topics