Man, we just can’t win with these UI tools, I also thought Bruno was the solution. Only use it on my work machine so that’s why I guess I never noticed this. Thank you for sharing, time to go back to digging for better alternatives.
Mikelius
Old Profile: https://beehaw.org/u/Mikelius
- 0 Posts
- 7 Comments
I’m shocked how far I had to scroll down before it was mentioned, I was getting scared I would have to say it lol
Mikelius@lemmy.mlto
Programmer Humor@programming.dev•Everyone knows what an email address is, right? (Quiz)
1·6 months agoAnd after that, I now can’t wait for the next pull request with a regular expression on email validation to come through.
Mikelius@lemmy.mlto
Godot@programming.dev•[Brackeys] Make Beautiful Games in Godot - Lighting for Beginners
2·8 months agoIt’s actually more to do with their lighting systems leaking through walls (even thick 3D walls that are like 0.25m thick) and also still processing behind grid map walls even though they’re not in camera view (obstructed/occlusion). I’ve had to make complicated grid maps with lights work by adding custom occlusion parts to the walls that send signals to enable or disable the entire light object scene, which is a little tedious to have to do.
So, it’s mostly the performance part that’s had me in a pickle. That being said, the default lighting from my experience between the two engines require more work on Godot to be smooth and work to the scene whereas Unity it’s always felt like “it just works”. Not that it’s impossible, just that it does require some extra time to work. This is where I’m now kicking off to watch this video and see if I can get something good out of it!
Mikelius@lemmy.mlto
Godot@programming.dev•[Brackeys] Make Beautiful Games in Godot - Lighting for Beginners
4·8 months agoI was seriously looking up online how to improve my lighting earlier today. Gonna have to give this a full watch later.
Lighting in Godot is one of those few things always making it hard for me between it and Unity… If I can accomplish it successfully, then it makes decisions around that much easier!
To be fair, this is true for Windows and Mac too, unless you aren’t counting the simple scape goat of wiping and reloading lol


I’ll be honest, I think the grammar and way the post was written is what’s annoying me most. I’m reading it with at least 3 different possible meanings.