

I appreciate the civil discussion, but I think you’re confusing “convenience” with “freedom.”
You mentioned adding non-Steam games, but that’s just a shortcut. You lose the “Join Game” buttons, the cloud saves, and the lobby invites. That is the definition of a social moat. You can leave, but you’re socially penalized for doing so.
As for competition, the fact that GOG and Itch.io have to hide in tiny niches just to survive proves my point. When the #1 player has 75%+ of the market, they don’t have to be perfect, they just have to be too big to leave.
My solution of mandated interoperability is exactly how we fixed the phone industry. You can switch carriers and keep your number. We should be able to switch launchers and keep our friends and games. If Steam is truly as perfect as you say, they should have nothing to fear from a system where users are actually free to leave. A benevolent gatekeeper who refuses to unlock the gate is still a gatekeeper.


It is awesome that you looked into the phone number carry over history! That is exactly the kind of forced change that everyone thought would be impossible or “iffy” until it became law. Now, we can’t imagine a world without it.
To your point about the difficulty: the reason it feels “iffy” is that we’ve let these stores build walled gardens. The EU’s Digital Markets Act (DMA) is already solving this for other tech sectors. It mandates that gatekeepers provide APIs for Real-Time Data Portability.
If Valve was designated a gatekeeper, they wouldn’t have to hand out keys manually, they would just have to allow a secure, standardized way for you to prove to GOG or Epic that you own the game.
You are right that GOG is doing great work, but the reason their Library Integration is often buggy is that they are scraping data that Steam doesn’t want to share. My point is that we should not have to rely on GOG’s clever workarounds. We should have the legal right to our own data.
If we move from a world of stores to a world of protocols (like email or phone numbers), the best product wins because it is actually better, not because it is holding a $2,000 library hostage.