Okay, now try it with x²=16
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He/Him | Hu/En/some Jp | ASD | Bi | C/C++/D/C#/Java
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Cake day: March 16th, 2024
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That’s why I primarily use booleans in return parameters, beyond that I’ll try to use bitfields. My game engine’s tilemap format uses a 32 bit struct, with 16 bit selecting the tile, 12 bit selecting the palette, and 4 bit used for various bitflags (horizontal and vertical mirroring, X-Y axis invert, and priority bit).