

Oh wow! I missed that! So cool!


Oh wow! I missed that! So cool!


I was looking for something similar and found an asset in the godot asset library called Font Auto Size Labels. (https://godotengine.org/asset-library/asset/2866) It only worked well at design time and not runtime so I abandoned the idea and stuck with regular labels and using elipses. But I bet if you examine how the asset works, you might be able to get it function at runtime or learn how it works and roll your own. Good luck!
You can use Geometry2D to triangulate the polygon and then determine the area of each of the triangles from their points. I would do this in an editor script and put that results into a text file or maybe generate a dictionary and keep it directly in code.


I played it for a few minites. It’s pretty good for a first game. You didn’t neglect sound, and there’s a bit of dialog to add a “story” and a reason for what is going on. The art is nice too.
I think a bit more polish for the projectile impacts would be nice. When I first managed to hit an astroid, nothing happened. Maybe make it flash or add impact particles with a sound so the player knows it had an effect.
I did not like how the ship controlled, but that may just be me. I also wanted to be able to press a button to fire so I could time the shots.
The powerups were good! And having an icon on the screen to indicate which is active was a nice touch. But I would ditch the dark panel behind them. If icon visibility is an issue, then make those icons more visible. Maybe add an outline to the icon themselves.
Keep at it! You’re off to a good start!


Git here. Subversion for a while before that. And source safe, or as I like to say source “safe”, before that.
But maybe a better question would be, what source control hosting site (if any) do you use? And do any of them not forcibly use your code to train their AI?
I checked it out but haven’t completed the goal yet. It’s pretty good. The simple tutorial in the beginning is enough to get started and after a few restarts, I figured out what to watch out for. It does a good job building tension having to check and sometimes recheck things as you go.
I think the camera needs some smoothing or something. It’s not too bad, but doesn’t seem smooth to me.
The biggest issue is the download size. 1 GB and so far I’ve seen the same hall with mostly identical robots. (I got to level 7, btw. So, maybe that’s the reason.) I see a lot more in the project files, so maybe this game is meant to be much larger. But even so, why is it so big? The pck file once the download is unzipped is 2 GB!
Cool to here about youtube alternatives, and yeah, bitbrain has some great stuff!