hex casting is stack-based and has lots of different blocks for doing different things. trickster is fully functional and has very few blocks, but isn’t as well balanced for use with other mods. at least i think that’s the case.
When I worked with a stack Hex Casting’s stacks, it was hard to go back and edit previous parts of the program that are stored deeper in the stack. A lot of it has also to do with Hex Casting’s writing design maybe, everything is evaluated more immediately from what I remember.
The other thing is that Trickster’s programs are tree/graph based, which makes the layout of the programs a lot easier to understand logically.
shout out to the trickster mod which is basically “what if magic is a lisp”
How does it compare to hex Casting? I Tried getting into it but it seemed a Bit weird
hex casting is stack-based and has lots of different blocks for doing different things. trickster is fully functional and has very few blocks, but isn’t as well balanced for use with other mods. at least i think that’s the case.
So does that mean trickster is easier to get into?
My brother in Christ, why must you inform us of cool things and leave us with less free time? 🫠
malice
Yeah that mod is really cool. The magic writing system is fucking awesome.
Even cooler than Hex Casting in my opinion (which is already super cool).
And It’s quite a bit easier to work with since it’s not stack-based and that you can edit different parts of you spell/program at any point.
Whats the issue with Stack based?
When I worked with a stack Hex Casting’s stacks, it was hard to go back and edit previous parts of the program that are stored deeper in the stack. A lot of it has also to do with Hex Casting’s writing design maybe, everything is evaluated more immediately from what I remember.
The other thing is that Trickster’s programs are tree/graph based, which makes the layout of the programs a lot easier to understand logically.