RmDebArc_5@piefed.zip to Programmer Humor@programming.devEnglish · 6 days agoDecentralizationpiefedimages.s3.eu-central-003.backblazeb2.comimagemessage-square14linkfedilinkarrow-up11.17Karrow-down12
arrow-up11.17Karrow-down1imageDecentralizationpiefedimages.s3.eu-central-003.backblazeb2.comRmDebArc_5@piefed.zip to Programmer Humor@programming.devEnglish · 6 days agomessage-square14linkfedilink
minus-squaresp3ctr4l@lemmy.dbzer0.comlinkfedilinkEnglisharrow-up13·6 days agoWhat? Has this person never tried to optimize volumetric fog on low end hardware? No no no no no. That is a succesful render., assuming your uh… perception of time hasn’t massively slowed. If you start getting z fighting and notice a few windows and cars with flipped normals, lod pop-in… now thats a rendering error.
What?
Has this person never tried to optimize volumetric fog on low end hardware?
No no no no no.
That is a succesful render., assuming your uh… perception of time hasn’t massively slowed.
If you start getting z fighting and notice a few windows and cars with flipped normals, lod pop-in… now thats a rendering error.