Solo gamedev

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  • 13 Comments
Joined 11 months ago
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Cake day: March 10th, 2025

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  • It’s all right. If you collect enough upgrades it becomes fun! I managed to complete levels 1 and 2, failed at level 3. I’d say the most fun for me was trying to collect all the upgrades at once to watch the screen light up with bullets.

    Needs more player feedback: did I just hit that asteroid or did I miss? No idea.

    The controls are a bit sluggish.

    The color palette could be better.

    Overall, good job!






  • Congrats on releasing it! Great result for a game made in a week.

    I did give it a try even though I’m not great at jumping. With a controller (the game does support a controller 👍) I managed to get a bit farther, but still failed, hah.

    A small trick I use to give spacey backgrounds more life is to plop a Particles2D node with tiny-twinkling-floating particles. Takes little effort but improves things a lot. Would be fitting for a space game.

    I also think the game would work well as an HTML5 game. Itch supports those, and they’re more convenient and accessible since they don’t require players to download EXE files. People tend to be skittish about downloading things.







  • erytau@programming.devtoGodot@programming.devHere from reddit
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    10 months ago

    Same here. I’ve been suspended on Reddit and haven’t heard back on my appeals in over four months. Like, all I did was talk about gamedev, post pixel art, and share my free games when/where appropriate. Got site-wide ban after posting my game in a “Weekly Self-Promotion Thread” created by mods.

    Lemmy is alright. Communities are smaller, of course, but its growing. Welcome!