

Found the place. It was here:
Found the place. It was here:
Wall jumping was intuitive enough, I’m just bad at timing the jumps. Got stuck further in the level, after doing a few wall-jumping sections, so maybe I just hadn’t encountered the bug you are talking about yet.
Congrats on releasing it! Great result for a game made in a week.
I did give it a try even though I’m not great at jumping. With a controller (the game does support a controller 👍) I managed to get a bit farther, but still failed, hah.
A small trick I use to give spacey backgrounds more life is to plop a Particles2D node with tiny-twinkling-floating particles. Takes little effort but improves things a lot. Would be fitting for a space game.
I also think the game would work well as an HTML5 game. Itch supports those, and they’re more convenient and accessible since they don’t require players to download EXE files. People tend to be skittish about downloading things.
Shader baker on export! Really, really nice. I wonder how much build size will increase though.
As a read-only SO user - thank you for your answers!
Fourth panel as well, with those bots collecting data for AI training that don’t respect your robots.txt, change user agents and overload your servers
Because, uh… we here in the 3D world like a little bit of pain.
Same here. I’ve been suspended on Reddit and haven’t heard back on my appeals in over four months. Like, all I did was talk about gamedev, post pixel art, and share my free games when/where appropriate. Got site-wide ban after posting my game in a “Weekly Self-Promotion Thread” created by mods.
Lemmy is alright. Communities are smaller, of course, but its growing. Welcome!
Gnome-Software and GDebi can do exactly that for you. Download a deb, right click “open with X”, and they’ll install it for you using GUI. You can even change file associations so debs are opened by gdebi/gnome-software by simple double-clicking.