• kamen@lemmy.world
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    1 day ago

    In all seriousness I wouldn’t be surprised if this is purely a legal precaution.

      • kamen@lemmy.world
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        20 hours ago

        Yep. And even if it wasn’t, different brands are under no obligation to do the same thing - I’d argue that this is different from a keyboard for example where you’d want everyone to stick to QWERTY. The only thing I’d realistically expect to stay consistent is the controller across different generations of the same console - and most brands have done that.

  • thethunderwolf@lemmy.dbzer0.com
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    1 day ago

    this lack of a standard layout is annoying

    the xbox style layout, which a lot of pc games such as Hollow Knight expect, is not something im used to, especially with yes and no buttons (a/b) being reversed compared to nintendo switch

    and a lot of games dont have good remapping

    • llii@discuss.tchncs.de
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      1 day ago

      especially with yes and no buttons (a/b) being reversed compared to nintendo switch

      It’s also reversed on Playstation. Games use “X” for “yes” and “O” for “cancel”. But only in the west, it’s reversed in Japan.

    • AppleTea@lemmy.zip
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      2 days ago

      I like this button layout. If one of the face buttons is gonna be used more than all the others, why shouldn’t it be bigger?

      • its_kim_love@lemmy.blahaj.zone
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        2 days ago

        It also has the advantage that nearly every button is a completely different size or shape. Making it easier to use if you have trouble knowing where your fingers are without looking.

            • Meron35@lemmy.world
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              2 days ago

              No, because Zelda has unironically one of the worst examples of button layouts due to them being different to other games for seemingly no reason.

              Why is sprint the bottom face button instead of right trigger? Why is the top face button jump?

              Even basic things like running and jumping are so difficult and unintuitive. So many actions are all tied to the badly placed jump button with no prompts given, like shield surfing and triggering flurry rushes.

              • Thunderbird4@lemmy.world
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                2 days ago

                No, look. The controls in BOTW/TOTK are really simple. The sprint/go fast button is always B. Unless you’re on a horse - then it’s A.

                Or if you’re swimming or climbing, because then it’s X.

                • Gaja0@lemmy.zip
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                  2 days ago

                  I’m not going to take a scientific approach, botw is one of the most awkward games to learn controls imo. I have so many clips of dismounting, self detonating, throwing my weapon. I’m not bad at games, this game just super confuses my gamer muscles. Bruh

                • Black616Angel@discuss.tchncs.de
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                  2 days ago

                  Right, but the switch also has the directional buttons on the left side. They are also round and oriented the same way and are not used for moving.

                  So no. Even that is not perfectly readable on the switch.

            • pyre@lemmy.world
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              2 days ago

              yeah but it has to be given with a silhouette of the others with it, whereas the other layout allows them to be recognizable on their own.

    • pishadoot@sh.itjust.works
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      2 days ago

      Man, when this shit hit the streets I thought there was no way this controller wouldn’t suck, but turned out to be a great layout.

      • UnderpantsWeevil@lemmy.world
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        2 days ago

        In my experience, you almost never used the D-pad and C-stick.

        That made it functionally in line with PS, and not terribly difficult to adapt into.

        I do think the central A with surrounding B, X, and Y buttons was worse than the balanced design of PS/XBox. Just not enough to lose sleep over

        • pishadoot@sh.itjust.works
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          1 day ago

          It fit my hands really well. C stick was entirely game dependent, some used it heavily and others ignored it - sort of similar to D pad, but that’s been pretty common since games started supporting 3D environments - D pad was only the primary movement control in a 2D game or menus, and occasionally used for ancillary stuff. That is the same to this day so it’s kind of a moot point with this controller specifically.

          Personally I loved the asymmetric letter button controls. Was goofy looking but way less awkward thumb movements to reach stuff.

  • HeyListenWatchOut@lemmy.world
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    2 days ago

    This is yet another one of the many reasons Steam is amazing. Not only do they have an abstracted layer that allows devs to insert control mappings that adapt to show your controller preference… but even BETTER, they have an option for “Universal” controller button iconography where they just show the relative position of the face buttons in a diamond layout ❖ where the button indicated is a filled circle ● and the others are outlined ○ - rather than letters like ABXY.

    So like this :

    …instead of “× or A or B” from PlayStation, Xbox, or Nintendo (respectively).

    • luciferofastora@feddit.org
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      2 days ago

      Hold up, how do I do this? I literally just mentioned in another comment that my PS controller shows up with XBox buttons and I’d really like to use the neutral one anyways.

    • AeonFelis@lemmy.world
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      2 days ago

      Another option, if you want to be able to describe them with words instead of pictures, it naming them after the cardinal directions.

      • Luci@lemmy.ca
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        1 day ago

        This is how those buttons are described in the Linux Kernel gamepad abi

      • KingOfTheCouch@lemmy.ca
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        2 days ago

        Me already teaching my 6 year old: “press the L button” “Not left on the dpad” “That’s the left stick button” “No not left on the left stick” “Not the left on the right stick” “that’s ZL!”

        And now with this suggestion: “No not the left face button either!”

        No, let’s not use cardinal directions anymore.

        • Wolf314159@startrek.website
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          2 days ago

          The cardinal directions are north, east, south, and west, as on a map. They are not left, right, up, and down because the cardinal directions are not relative to the observer. The problem of differentiating D-Pad, Stick, shoulder, trigger, etc. can be frustrating too (especially when they are shown on screen as icons with confusingly minor differences instead of text), but that is another matter entirely.

          • MajorasTerribleFate@lemmy.zip
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            2 days ago

            The existence of cardinal directions implies the existence of ordinal directions. But, like, in the sense like numbers have those two forms, not like apparently actually exists where “ordinal directions” are just the in-betweens like northwest.

      • HeyListenWatchOut@lemmy.world
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        2 days ago

        Our brains process simple symbols objectively faster than words - it’s why when you see a stop sign they all are 🛑s.

        Your 🧠 maps the shape 🛑 more rapidly than the word “STOP” which is made up of several letters that you have to first understand, combine, and then remap in your mind internally.

        If they made some stop signs purple triangles, there would be more accidents and traffic violations in relation to stop signs. “STOP” is secondary and takes relatively more time to process than “🛑.”

        Symbols that represent objects or entire words are a more direct mapping than words composed of multiple letters.

        If you’ll permit me to dust off my old game design hat… similar to the principle as to why it was easier to move Mario in any of his 3D games than it was to move your character in the original PS1 versions of Resident Evil

        …Less layers of “mapping.”

        In Super Mario 64, you just angle the stick relative to YOUR view to make Mario go “that” way.

        Meanwhile in the original Resident Evil games (and other earlier “3D” perspective games pre-Super Mario 64), tilting “up” on the Dual-Shock L-stick made your character go “forward” from THEIR perspective, not yours.

        Part of the challenge was being able to quickly “translate” that layer of mapping in your mind.

        TL;DR - 🛑 > ”STOP”

    • But_my_mom_says_im_cool@lemmy.world
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      2 days ago

      Billionaire Gabe’s corporate cult is so deep on Lemmy. You can’t talk about anything game related before someone busts in sucking Gabe’s dick and shilling steam

      • SpookyBogMonster@lemmy.ml
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        2 days ago

        This is good UI design, and the fact that Steam hardware is making Linux more common and usable is also very cool.

        But Idk, people were rightfully dragging Gabe Newell over his insane fucking yacht.

        Appreciating some neat tech stuff, and hating capitalism aren’t mutually exclusive

  • PieMePlenty@lemmy.world
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    1 day ago

    My first PlayStation was the PS3, I had Nintendo consoles and was used to Xbox by that time. First game I played on PS3 was heavy rain. A game heavily littered with QTE’s. Big mistake. I was looking at the controller half the time figuring out which button to press, missed half of them. I’m sure it came natural to some, but my muscle memory learned on ABXY… So its generally me preferred way to play.

  • samus12345@sh.itjust.works
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    2 days ago

    I don’t have any problem with the PS controller, since the X is a shape, not a letter, but the Xbox layout always fucks me up so bad since it’s become standard for PC games. The Nintendo layout was hardcoded into my brain in 1991 when I played Super Mario World. I don’t think I’ll ever really get used to the Xbox one even though I probably won’t be playing on Nintendo consoles any more.

    • Psythik@lemmy.world
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      2 days ago

      As someone who grew up with N64, then GameCube, then XBOX 360, thankfully I’ve never had this issue with XBOX controllers. (The N64 had six face buttons and the GameCube put the A button directly in the center.) So when I switched to PC after the 360, the transition was natural.

      Which is why the Switch controller always fucks me up, and is one of the reasons why I prefer to play Switch games in an emulator, even though I have the actual console: because I can fix the button layout. (The other reasons being 4K, 120FPS, and mod support. Basically what the OLED Switch should have been from the get go—but isn’t—so I have to resort to emulaton.)

      • samus12345@sh.itjust.works
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        2 days ago

        Yeah, Nintendo used that control scheme for the SNES and didn’t come back to it until over 10 years later with the DS. I can at least switch between the bottom button being select and the right button being cancel without too much trouble - the bottom being cancel is not only Nintendo, but Sony Japanese games.